# Creating Assets ## PCX Images Use [GrafX2](http://grafx2.chez.com/) the DOS pixel art editor (Windows/Linux/Mac): 1. Draw with 256 colors (any resolution supported) 2. Save as PCX format (RLE-compressed) - Common sizes: 320×200 (full screen), 32×32 (sprites), 16×16 (tiles) ## VOC Sound Effects Use [Audacity](https://www.audacityteam.org/) (Windows/Linux/Mac): 1. Import audio (WAV, MP3, etc.) 2. **Tracks → Mix → Mix Stereo Down to Mono** 3. **Tracks → Resample → 11025 Hz** (or 22050 Hz) 4. **File → Export → Export Audio** - Format: "Other uncompressed files" - Header: "VOC (Creative Labs)" - Encoding: "Unsigned 8-bit PCM" ## HSC Music Use one of the following: 1. [Adlib Tracker II](https://adlibtracker.net/) - More modern approach (Windows/Linux) 2. [HSC-tracker](https://demozoo.org/productions/293837/) - The original HSC tracker (only DOS) ## XML Configuration Files Create game configuration files with any text editor (this is just an example): ```xml FOREST.HSC FOREST.PCX ``` **Features:** - DOM-style tree navigation - Fast attribute lookup (O(1) hash map) - Supports files up to ~64KB - Automatic text storage optimization - See [DOCS/MINIXML.md](DOCS/MINIXML.md) for complete API reference ## TMX tilemaps Use [Tiled](https://www.mapeditor.org/) a full-featured level editor (Windows/Linux/Mac). See the restrictions at the [tilemap documentation](DOCS/TILEMAP.md).