Dynart Documentation
Dynart Documentation / DOS Game Engine

Graphics & Input

VGA Mode 13h graphics, image formats, sprite animation, tilemaps, keyboard and mouse.

The subsystems the game framework drives for you. Each one also works standalone if you are writing a demo or driving the hardware directly.

  • VGA Graphics
  • Palette Workflow
  • Embedded Bitmap Font
  • Sprites
  • TileMap handling
  • PCX Image Format
  • BMP Image Format
  • Keyboard Handler
  • Mouse Handler
← SPX (Sprite XML) Format VGA Graphics →

Documentation

  • Lisa Engine
  • DOS Game Engine
    • Getting Started
    • Game Engine
    • Graphics & Input
      • VGA Graphics
      • Palette Workflow
      • Embedded Bitmap Font
      • Sprites
      • TileMap handling
      • PCX Image Format
      • BMP Image Format
      • Keyboard Handler
      • Mouse Handler
    • Audio System
    • UI & Text
    • Advanced Topics
    • Utilities & Libraries
  • Legal
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